Portfolio
Building interactive systems across games, vision & signal processing.
Six projects spanning mixed-reality mobile games, AI training tools, embedded systems, and radar signal processing.
01
Force Masters — Mixed Reality Online Action Game
A mobile online action game merging real and virtual space via Earth data and player location.
- Mobile device's native map and Unity are seamlessly integrated with real-time battles
- On-demand voxel map reflecting each player's real landscape
- PVP, PVE & Solo — up to 4 players per PVP, different map each battle
- Custom geospatial DB from public open geodata
- Game server built with the uLink network framework
02
Image Generation System for Self-Driving AI Training
- Generates videos & images from the driver's POV while varying weather, time of day, road signs, and traffic
- Built with Unity's climate and screen-recording assets
03
Words with Friends — iOS
- Developed features: IAP product syncing from servers, player-to-player messaging, and a new game-over screen
04
Explore Mars
A browser game exploring Mars with the Curiosity rover, built from an actual Mars height map and satellite imagery.
- Developed click-to-move navigation, an image cache system, and a custom rim-lighting shader
05
FMCW Radar Signal Processing Module
Prototype short-range radar for automobiles.
- Developed the A/D converter controller and radar signal-processing software
- Multithreaded architecture with DAQ control and a 50ms view-update timer
06
Vision-based Micro Mouse
A micro mouse with a webcam: capture images, detect maze walls, and drive to the goal.
- Built hardware with DSP (TMS320C32) & EPLD, CMOS sensor (OV7620), step-motor control
- Image-processing & maze-solving algorithms in C